Cinebody Browser Capture
What it can do
- The following flow
- A user signs up and enters a code OR
- Gets access via deeplink
- The user is dropped into the project info/capture page
- The user taps a camera icon on any of the shots in the shot list OR
- The user taps an info icon on any of the shots in the shot list AND
- The user can see all shot info including example video, title, description, FPS, RES
- The user can click the "Film to Shot" button OR
- The user can click the "Upload to Shot" button
- The user can film one or many takes to a shot and return to the capture page by tapping the exit 'x' icon
- During each filming session, the user sees a green upload toast indicating that footage has uploaded successfully
- The exact same thing with a desktop/laptop
- Suggest filming orientation
- Film the following durations, as of now
- The uploads start running into limitations around 30 mins
What it can't do
- Drop users directly into a shot
- Walk users through a shot (future feature set after Photos)
- Direct iOS users to the platform manually via shot link (will update during walkthrough)
What we're updating (in order)
- Suggestion for filming via Chrome browser when filming in Firefox (bug)
- Camera lens switcher (forward/rear) not appearing on load (bug)
- Orientation helper intermittently showing up after checking "do not show this message again" (bug)
- Saving videos to device, as opposed to our current direct upload flow (enhancement)
- Some legacy Androids getting stuck at 30FPS (bug)
How to talk about this feature set to customers (put your own spin on it, fun!)
- "Cinebody now supports Android & Desktop capture! Any user can now capture footage directly to their phone or laptop. They simply click your projects smartlink and they'll be guided to Cinebody."
- "Now, your filmers can use any browser camera on any device (including desktop) to quickly film and upload their footage to your Cinebody project."